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Nintendo’s Nemesis & Evolution
“All is unceasing and rigorous competition in nature”, said the Marquis de Sade. Rivalries come and go, it is the victor who must with each success continue to innovate and ultimately change, enduring the onslaught of new competitors. Yahoo vs Google, Microsoft vs Google, WPP vs Google and more recently Apple vs Google and Apple vs Amazon vs Google; in similar circumstances, we have gone from Sega vs Nintendo, to Sony vs Nintendo, to Apple vs Nintendo.
Apple themselves have pushed beyond their preliminary battle with Microsoft to a place where they now court multiple rivals in all the different markets that they affect with products like iTunes, the App Store and Apple TV. Steve Jobs, in September last year, said that the iPod touch was being released with gamers in mind after having had much feedback from the public as to what they used the device for. This was part of the reason why the iPod touch was cameraless, unlike its smaller, cheaper cousin. Nintendo must have known it was only a matter of time until their paths would cross…
Zeitgeist has very fond memories of inadvertently reshaping the bones in his thumbs while playing the Mario Brothers trilogy for hours and hours back in the day. The Nintendo Entertainment System, their first console, was fantastically successful. Somewhere along the way, however, the company got a bit lost. The turnabout it managed thanks to the Wii (and to a lesser extent the DS) is extraordinary; Sony and Microsoft saw share of their respective PlayStation and X-box platforms gradually erode to give Nintendo a position of dominance, becoming the market leader less than a year after its launch; PSFK named it one of their top ten brands of 2010. In the last week though, Nintendo have reported an earnings drop – its first in four years – hurt by slow sales of the Wii and possibly effected by piracy as well, according to Le Monde. Just as Apple are encroaching on Nintendo’s sovereign territory, the reverse is also true, as Nintendo have been offering Netflix movie rentals for a while now. Will the DS soon be facing off against the iPhone, iPod and iPad? According to Le Monde, in 2008 Apple’s iPhone represented 5% of the gaming market, Nintendo 75%. Today the iPhone’s share is 19%, Nintendo’s 70%. It is the casual nature of its games that made the DS and Wii appeal to a market that other consoles never even considered. Now though, those casual gamers are equally at home playing on an app on their iPhone, as well as on Farmville on Facebook. Variety says, (emphasis added),
“More than 32 million people tend their virtual crops each day, and the game has a total user base of 80 million. That’s roughly seven times the number of people who play the online smash ‘World of Warcraft’.”
Of course, rivalries like this will become increasingly common in this sector, as technology platforms – what the great Lawrence Lessig calls “layers” – continue to converge, allowing for excellent, mutiple functionality on one product (look at the iPad as an example). Somewhat counterintuitively, customers may not readily embrace this convergence, as behavioural economics tells us that people put more trust in a product that performs one dedicated task well; they assume anything else will be somehow diluted. Neither Nintendo or Apple should fret, exciting times are ahead. There is speculation in the Le Monde article, among others, that Nintendo should take the fight to Apple by releasing its own phone. Zeitgeist would find that a real treat. Almost much as much of a treat as the original Japanese advert for Super Mario Bros. 3. Enjoy.
Turning the Screw
Increasingly, there seems to be an Orwellian slant to the machinations of the Internet. Last summer, early adopters of the Kindle and fans of George Orwell would probably have been rather frustratingly struck by the irony of waking up to find their library somewhat diminished. As one blog writes,
“In George Orwell’s “1984,” government censors erase all traces of news articles embarrassing to Big Brother by sending them down an incineration chute called the “memory hole.” On Friday, it was “1984” and another Orwell book, “Animal Farm”, that were dropped down the memory hole – by Amazon.com.”
Another blog notes that the Kindle is “basically a device that Amazon controls that you just happen to have in your hands.” The novels were removed after being added by a company that did not have the sufficient rights to them. This may be sufficient reason to remove the product from the store; it does not, however, excuse the way in which Amazon went about systematically removing copies that were on owner’s devices, who had already paid them. The incident was noted in a more recent editorial in the FT, evincing a mounting ownership creep on behalf of major corporations. Now, more than ever, when products are not only files on your desktop but stored remotely in a cloud, a consumer’s rights to ownership have never felt less tangible.
Apple, specifically its App Store, has recently come under fire again, this time for the removal of adult apps. Some adult-themed apps, such as the Playboy app, will remain available. It is the thought of Apple acting not only as moral arbiter, but also in an ad hoc manner with that responsibility, which should give consumers cause for concern. If someone creates an app or wants to distribute a book online in the future, will they hesitate to share their innovation and creativity for fear it could be summarily deleted at will by a fickle corporation? TechCrunch has a fascinating and well-written article here on the removal by Google of many music blogs that were deemed under the DCMA to be infringing on intellectual property. Again, as in the Kindle case, it is less the justification of the action (although this can also be disputed), and more the way it was done that is inexcusable.
In the Communist nirvana that is China, things are worse. Le Monde reports that though the country is on the brink of launching IPv6, allowing people to create and type in URLs using Chinese characters, the government is also imposing draconian measures for those wishing to set up websites. The government already restricts access to sites such as BBC News, Facebook and Twitter. In the past two weeks, they have also asked that anyone wishing to open a web site must present themselves before the authorities with their identity card and photographs of themselves, ostensibly to combat pornography. Not only is this measure entirely unnecessary and completely antithetical to the libertarian principles of the Internet, but from a practical standpoint it is wildly inefficient and will certainly stifle innovation. The UK government’s initial plans for censuring those who share files illegally have been, for the moment, stayed.
Conversely, these same bodies are not operating with impunity, even in situations where arguably they are not to blame. Three Google executives were convicted in Italy at the end of last month. The charge, Reuters reported, was “violating the privacy of an Italian boy with autism by letting video of him be posted on the site in 2006.” Quite how it was decided that those hosting the video – on a site that apparently serves a billion videos every day – could possibly have responsibility for it is beyond Zeitgeist. The New York Times writes “It suggests that Google is not simply a tool for its users, as it contends, but is effectively no different from any other media company, like newspapers or television, that provides content and could be regulated”. One of the accused, global privacy counsel Peter Fleischer, commented that if employees were “criminally liable for any video on a hosting platform, when they had absolutely nothing to do with the video in question, then our liability is unlimited.” Despite corporate overreach in some areas, sometimes the judicial system can be just as harsh on those same corporations. The insight is that what goes around, comes around.
App Store celebrates first birthday
From the August Zeitgeist…
Apple’s App Store recently celebrated its first anniversary, and not long afterwards crossed a similarly momentous watershed of recording 1.5 billion downloads. With a little calculator work, this turns out to be over 4 million applications every single day, and just under 50 downloaded every second worldwide, for iPhone and iPod touch models, “creating an ecosystem that any technology company would envy” says eConsultancy.
The immense popularity of the App Store is evidence of the current industry shift from focusing on hardware to software. The iPhone, somewhat unexpectedly, became about much more than Apple’s sleek design and functionality, instead incorporating a user generated aspect, allowing the phone to do anything you want it to. In other words, this was customisation as personalisation, making your product bespoke. It has led to the development of some extraordinary applications, from picking a restaurant – perhaps you could look up your nearest Pizza Hut? – to organising your whole night out.
Just as the Internet in its youth has been compared to a Wild West, so it is now with the app store; Apple has to individually approve or deny every app that passes its way, often on a very ad hoc basis (witness recent deliberation over the first pornographic application). This should serve as a warning for any clients that wish to make apps that are controversial or risk making Apple functionality redundant.
Two recent iPhone applications do a great job of illustrating the potential use brands can make of the handset. The first makes use of augmented reality to embed the app’s own graphics onto real-world imagery displayed through the camera. Click here for a video. As VentureBeat explains, “When a user holds the iPhone flat, it shows all 13 lines of the London Underground. Then as you tilt the phone up, the application shows what direction the stops are in and their distance.” The possibilities for combining the iPhone camera with augmented reality could lead to some very engaging campaigns for clients. To see how augmented reality can literally alter the way we see advertising, click here.
Another recently released app is the first to be integrated with a Blu-ray disc, for the latest incarnation of that bastion of mediocrity, The Fast and the Furious franchise. There is a “Virtual Car Garage” you can control, and integration with Facebook and Twitter that will appear on future films as well (i.e. “Jordi is watching Balto III: Wings of Change”).
Embracing such synthesis of product over multiple platforms offers brands who can provide engaging content the opportunity to increase interaction with consumers.